Allows to upgrade limited number of human troops up the tier every week. Only works within Haven towns where Training Grounds facility has been built. Besides, damage dealt by knight's troops on retaliation strikes is increased by 5%. Basic War Machines. Makes war machines more effective overall.
Well from my knowledge Might heroes can learn all of the 1st tab skill sets (Economic, Might combat etc) but less on the magic, up to tier 2 for most sets Magic heroes instead can learn all magic skills but only up to tier 2 for most non magic sets Restrictions Haven: No Dark Magic Necro: No Light or Fire Magic Not sure about the other 3 as I
It's just that starting with ~75 ranged units, a Ballista, Ammo Cart and War Machines makes for a very fast early game. Having a fast early game is very important for magic factions, because in the very late game, might will dominate. Even though Academy's mid game is quite solid, because they're quite might-y with their mini artefacts.

Skills: Basic Offense, Basic Archery. Specialty: Jabarkas increases the Attack and Defense skills of any Orcs or Orc Chieftains he commands for each level he attains after the 3rd level. Biography: Being the eldest son of Duke Boragus, Jabarkas knows that he will one day rule the lands of Krewlod.

For other uses, see Resistance. Resistance is a secondary skill in Heroes of Might and Magic III. Creates a chance enemy spells cast on the hero’s troops will fail and have no effect.OffBck The skill gives the hero a chance of protecting their creatures from enemy spells. Basic Resistance gives a 5% chance of spell failure. Advanced Resistance gives a 10% chance of spell failure. Expert

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heroes of might and magic 3 best skills